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States","id":"x29333"},"association":{"text":"published","id":"x30682"},"note":""}],"productionDates":[{"date":{"text":"copyright 1899","earliest":"1899-01-01","latest":"1899-12-31"},"association":{"text":"published","id":"x30682"},"note":""}],"associatedObjects":[],"creditLine":"","dimensions":[],"dimensionsNote":"Size: 3½in x 2½in; box-3 3/4in x 2 3/4in x 7/8in","marksAndInscriptions":[],"objectHistory":"With the game is a card listing other educational games issued by the company.\nsee also In Castle Lands, Game of Artist.\nThe aim is to collect all of each set in their regular numerical order","historicalContext":"Rewards: n/a\nForfeits: n/a\nNo. of Players: any\nEquipment required: 52 cards in 4 sets of 13 as follows:-\nnumbered A1 to A13\nnumbered B1 to B13\nnumbered C1 to C13\nnumbered D1 to D13\nrules \n\nRules:\nRULES FOR PLAYING THE GAME OF FLOWERS (No.1126), COPYRIGHT 1899 BY THE FIRESIDE GAME CO., THE CINCINNATI GAME CO., SUCCESSORS, CINCINNATI, USA.\nFour little Misses - Miss A, Miss B, Miss C and Miss D - racing through the meadow, their aprons full of flowers.\n\"Don't pick them all\", cried Mamma, smiling, as they scampered out of the house.\n\"Oh No!  Only a few\", cried the four, and they hurried away.\nThey stopped at the carnation bed and each gathered a fragrant blossom.  Then to the geraniums they flitted, picking a leaf from Mamma's favorite begonia on the way.  The pansies next claimed their attention, and the four Misses laughed at the droll faces they found in the glowers.  Then they hurried down the garden path, stopping at the rose and lilac bushes, and reaching up on tiptoe to pluck the tall holly-hocks and sunflowers. As they climbed over the stile into the meadow, they robbed the sweet-peas that grew along the fence of their wealth of bloom.  Then into the meadow they romped, plucking daisies, blue corn-flowers and brilliant field poppies, and even a modest little wood violet on their way.  They were tired when the shade of the woods was reached and their aprons were filled to overflowing, so they threw themselves on the ground under an old oak tree, heaping their flowers in a pile before them.\n\"Oh dear!\" cried Miss A, \"they're all mixed up now.  Which are mine and which are yours?\"\n\"We'll sort them out and see,\" said Miss B.\nAnd such a time as they had, sorting them out, you will see on playing the game.\n\nRULES OF PLAY\nThe game can be played by any number.  Before beginning, a score-keeper should be selected, who will charge the players with all penalties incurred, and credit them with all points made.  Deal the cards out one at a time around toward the left, until all have been dealt out.  The object of the game is to gather all of Miss A's flowers together, in their regular numerical order, also all of Miss B's, Miss C's and Miss D's, keeping each lot separate.  The player at the dealer's left begins the play by laying on the table either a No. 1 (carnation) or No. 13 (violet) card of any series, there being four series, A B C and D.  If he can not play a No 1 or No. 13 card, he incurs a penalty of one point, which is immediately charged against him by the score-keeper.  The next player, if the first one has played a No. 1 or No. 13 card of any series may play a No. 2 on the top of the No. 1 (of the same series) or a No. 12 on top of the No. 13.  Or if he desire, he may play the No. 1 or No. 13 card of any other series.  The play thus continues around toward the left, No. 3 of each series being played on No. 2, No.4 on No 3 and so on up until the No. 6 has been played, and No. 11 being played on No. 12, No. 10 on No. 11 and so on down until No. 8 has been played.  Each player has the priviledge when his turn comes, of building on a pile already started, or of starting a new pile with a No. 1 or No. 13.  No. 7 can not be played until both the No. 6 and No. 8 have been played, when it may be played, laying it across the Nos 6 and 8 and completing the series.\nWhenever a player can not play a card in his proper turn, a penalty of one point is charged against him.\nIn playing the Nos 1 and 13, those of the same series must be played side by side and they should be so played tht Miss A's cards will be at the top, Miss B's next, Miss C's next and Miss D's at the bottom thus:-\n     On the No. 1 piles build up No 2 to 6        MISS A   MISS A     On the No. 13 piles\n                                                                         No.1     No.13       build down Nos12\n                                                                     MISS B   MISS B      to 8\n                                                                     MISS C   MISS C\n                                                                     MISC D   MISS D\nPlay the No. 7's across the Nos. 6 and 8 after all the other cards of the series have been played.\nIn building, cards of one series can not be built on cards of another.  Thus, Miss A's cards can only be placed on Nos. 1 and 13 of Series A so that when any two piles are complete by the No. 7 being laid across them, they will contain thirteen cards of the same series.  The player who first succeeds in playing all the cards from his hand, is credited with one point for each card held unplayed by each of the other players.\nWhen a player plays the last card from his hand, no more cards can be played, but all the cards held at that time must be counted and one point for each card credited to the player who has played the last card.  In case a player incurs a penalty, and has no points to his credit to subtract from he is considered `behind' the amount of such penalty or penalties, which amount must be subtracted from the first points he makes.\nThe game consists of 15 or 25 points as agreed.  In case a player claims he can not play and it is afterwards bound he could have done so, he is charged with 4 points, in addition to the penalty which has been charged against him when he failed to play.  NOTE: In case only two play, the cards should be dealt the same as if 3 were playing, the third, or extra hand being laid on the table.  Then each time a player can not play he draws a card from his extra hand.  If he draws a card he can play, he is privileged to play it, if not, the one point penalty is charged against him.\n\nThe rules for the well known game of Authors can also be applied to this pack.  A `book' consists of the four similar flowers, as the four carnations, etc.  Deal four cards to each player, and lay the pack on the table, face down.  Each player beginning at the dealer's left, calls from any of the other players by the name and number of the card wanted (thus Rose 1, Rose 2 etc) for a card to complete or help complete a book, part of which he holds.  If helf by the player called upon, it must be given to him and he calls again as before.  If he fails to secure it, he takes on card from the pack and the call passes to the left.  The player securing the most books wins the game.  If all the cards are exhausted from a player's hand, he draws one from the pack.  If the pack is exhausted, the players call from each other's hands only.  A player may if he desires, call for a card he already holds.  Thus, a player had the Rose card No. 1 in his hand.  He calls for No. 2 and secures it.  He then calls for No. 1 (which he already has).  The player holding No 3 will in all probability call the No2 from him at the first opportunity but will not think he has th No 1 as he has just called for it.  The first player may thus ascertain the location of cards needed and on his next turn can call all the cards he needs to complete the Rose book.\n\n\nGENERAL HAPPY FAMILIES RULES\n\nThree or more can play and special cards are normally used, each showing four members of a family, mother, father, son and daughter,  However, variations have been developed to use groups of 3, 4, 5, 6, and 7 to a set.  Also subject variations occur and some are educational, for example The Counties of England.\n\nThe object of the game is for each player to collect as many complete `families' as possible.  \nOne of the players deals out all the cards.  If more than one round is played, the players take it in turn to deal.  It does not matter if some players have one card more than others.\nEach player looks at his cards and sorts them into families.\nIt is important that players keep their cards hidden from each other.  With young children it is a good idea if they can lay their cards out of view of the other players.\nWhen all the players are ready, the person to the dealer's left asks any player, by name, for a particular card (eg Master Baker).  He must already possess at least one of member of the same family, ie Mrs. Baker.  If the person asked has the card, he must give it to the first player, who may again ask anybody for a card of any family as long as he already has one card belonging to that family.  \nHe continues to do this until he fails to obtain a card.  If the person asked does not have the card requested, it is his turn to ask for cards.\nWhen a player collects all the cards of the same family, he puts them into a pile face down in front of him.\nPlay continues until all the families have been completed\nThe winner is the person who collects the most families.","briefDescription":"Card game, cards and box, 'Game of Flowers', Fireside Game Company, printed card, USA, 1899","bibliographicReferences":[],"production":"copyright 1899 by the Fireside Game Company, The Cincinnati Game  Co, successors, Cincinnati, USA.","productionType":{"text":"","id":""},"contentDescription":"","contentPlaces":[],"associatedPlaces":[],"contentPerson":[],"associatedPerson":[],"contentOrganisations":[],"associatedOrganisations":[],"contentPeople":[],"associatedPeople":[],"contentEvents":[],"associatedEvents":[],"contentOthers":[],"contentConcepts":[],"contentLiteraryRefs":[],"galleryLabels":[],"partNumbers":["MISC.54-1975","MISC.54:1-1975","MISC.54:2-1975","MISC.54:3-1975","MISC.54:4-1975","MISC.54:5-1975","MISC.54:6-1975","MISC.54:7-1975","MISC.54:8-1975","MISC.54:9-1975","MISC.54:10-1975","MISC.54:11-1975","MISC.54:12-1975","MISC.54:13-1975","MISC.54:14-1975","MISC.54:15-1975","MISC.54:16-1975","MISC.54:17-1975","MISC.54:18-1975","MISC.54:19-1975","MISC.54:20-1975","MISC.54:21-1975","MISC.54:22-1975","MISC.54:23-1975","MISC.54:24-1975","MISC.54:25-1975","MISC.54:26-1975","MISC.54:27-1975","MISC.54:28-1975","MISC.54:29-1975","MISC.54:30-1975","MISC.54:31-1975","MISC.54:32-1975","MISC.54:33-1975","MISC.54:34-1975","MISC.54:35-1975","MISC.54:36-1975","MISC.54:37-1975","MISC.54:38-1975","MISC.54:39-1975","MISC.54:40-1975","MISC.54:41-1975","MISC.54:42-1975","MISC.54:43-1975","MISC.54:44-1975","MISC.54:45-1975","MISC.54:46-1975","MISC.54:47-1975","MISC.54:48-1975","MISC.54:49-1975","MISC.54:50-1975","MISC.54:51-1975","MISC.54:52-1975"],"accessionNumberNum":"54","accessionNumberPrefix":"MISC","accessionYear":1975,"otherNumbers":[],"copyNumber":"","aspects":["WHOLE","Box for card game","Rules for card game","Card [1]","Card [2]","Card [3]","Card [4]","Card [5]","Card [6]","Card [7]","Card [8]","Card [9]","Card [10]","Card [11]","Card [12]","Card [13]","Card [14]","Card [15]","Card [16]","Card [17]","Card [18]","Card [19]","Card [20]","Card [21]","Card [22]","Card [23]","Card [24]","Card [25]","Card [26]","Card [27]","Card [28]","Card [29]","Card [30]","Card [31]","Card [32]","Card [33]","Card [34]","Card [35]","Card [36]","Card [37]","Card [38]","Card [39]","Card [40]","Card [41]","Card [42]","Card [43]","Card [44]","Card [45]","Card [46]","Card [47]","Card [48]","Card [49]","Card [50]","Card [51]"],"assets":[],"recordModificationDate":"2025-05-01","recordCreationDate":"2000-03-04","availableToBook":false}}