{"meta":{"version":"2.1","_links":{"self":{"href":"https://api.vam.ac.uk/v2/object/O26360"},"collection_page":{"href":"https://collections.vam.ac.uk/item/O26360/"}},"images":{"_primary_thumbnail":"https://framemark.vam.ac.uk/collections/2006BF1475/full/!100,100/0/default.jpg","_iiif_image":"https://framemark.vam.ac.uk/collections/2006BF1475/","_alt_iiif_image":[],"imageResolution":"high","_images_meta":[{"assetRef":"2006BF1475","copyright":"© Victoria and Albert Museum, London","sensitiveImage":false}]},"see_also":{"_iiif_pres":"https://iiif.vam.ac.uk/collections/O26360/manifest.json","_alt_iiif_pres":[]}},"record":{"systemNumber":"O26360","accessionNumber":"MISC.87-1981","objectType":"Board game","titles":[{"title":"Transports","type":"manufacturer's title"}],"summaryDescription":"This game was published shortly before the outbreak of the First World War in 1914. It requires the Red Fleet to move its transports from one safe harbour to another while under the protection of battleships, destroyers and cruisers. Its enemy, the Black Fleet, attempts to capture the red side's transports. Rules govern the movement of each vessel, and there are a number of islands that have to be avoided. The Black Fleet is not allowed to enter the harbours. The game is won or lost if the transports are successful.","physicalDescription":"Design: chromolithograph mounted on card, backed with navy blue paper edged with red; folded; it shows 3 islands, 6 ships and two opposing fortified harbours with their areas marked off with blacklines\nSquares illustrated: some\nSquares titled: none\nSubject of starting square: fortified harbours\nSubject of ending square: fortified harbours\r\n\r\nA naval game of skill for two players.","artistMakerPerson":[],"artistMakerOrganisations":[{"name":{"text":"Mead & Field Ltd","id":"A11994"},"association":{"text":"manufacturer","id":"AAT25230"},"note":""}],"artistMakerPeople":[],"materials":[{"text":"Card","id":"x30344"},{"text":"Paper fiber product","id":"AAT14109"}],"techniques":[{"text":"Chromolithography","id":"AAT53272"},{"text":"mounting","id":"AAT81370"}],"materialsAndTechniques":"Chromolithograph, mounted on card","categories":[{"text":"Games","id":"THES48947"}],"styles":[],"collectionCode":{"text":"YVA","id":"THES48593"},"images":["2006BF1475"],"imageResolution":"high","galleryLocations":[{"current":{"text":"SR054","id":"THES342084"},"free":"","case":"","shelf":"","box":""}],"partTypes":[[{"text":"War game","id":""}]],"contentWarnings":[{"apprise":"","note":""}],"placesOfOrigin":[{"place":{"text":"England","id":"x28826"},"association":{"text":"published","id":"x30682"},"note":""}],"productionDates":[{"date":{"text":"1910-1912","earliest":"1910-01-01","latest":"1912-12-31"},"association":{"text":"published","id":"x30682"},"note":""}],"associatedObjects":[{"object":{"text":"MA/1/F331","id":"ARC158755"},"association":"Archive record"}],"creditLine":"Given by Mr and Mrs W. H. Fellowes","dimensions":[{"dimension":"Height","value":"49.4","unit":"cm","qualifier":"","date":{"text":"","earliest":null,"latest":null},"part":"","note":""},{"dimension":"Width","value":"62.3","unit":"cm","qualifier":"","date":{"text":"","earliest":null,"latest":null},"part":"","note":""}],"dimensionsNote":"","marksAndInscriptions":[],"objectHistory":"The board and method of play resemble Halma.\n\n\nCGG-Games & Puzzles, 1991","historicalContext":"Rewards: gain of opponent's harbour\nForfeits: loss of own harbour\nNo. of Players: two\nEquipment required: 13 triangular cards each with a picture of a ship and a letter; these represents two fleets (red and black) and various ships - transports, battleships, destroyers and cruisers.\n\nRules:\nPublished shortly before the outbreak of the 1st World War, Transports requires the red side to move its transports from one safe harbour to another while under the protrection of battleships, destroyers and cruisers.  Its enemy, the Black Fleet, attempts to capture the red side's transports.  Rules govern the movement of each vessel and there are a number of islands that have to be avoided, while the Black Fleet is not allowed to enter the harbours.  The game is won or lost if the transports are successful.\n\nRules placement: sheet","briefDescription":"Printed board game, Transports, made in England by Mead & Field about1911","bibliographicReferences":[],"production":"","productionType":{"text":"Mass produced","id":"THES48863"},"contentDescription":"","contentPlaces":[],"associatedPlaces":[],"contentPerson":[],"associatedPerson":[],"contentOrganisations":[],"associatedOrganisations":[],"contentPeople":[],"associatedPeople":[],"contentEvents":[],"associatedEvents":[],"contentOthers":[],"contentConcepts":[],"contentLiteraryRefs":[],"galleryLabels":[],"partNumbers":["MISC.87-1981"],"accessionNumberNum":"87","accessionNumberPrefix":"MISC","accessionYear":1981,"otherNumbers":[],"copyNumber":"","aspects":["WHOLE"],"assets":[],"recordModificationDate":"2025-07-21","recordCreationDate":"2000-03-04","availableToBook":false}}