{"meta":{"version":"2.1","_links":{"self":{"href":"https://api.vam.ac.uk/v2/object/O1664247"},"collection_page":{"href":"https://collections.vam.ac.uk/item/O1664247/"}},"images":{"_primary_thumbnail":"https://framemark.vam.ac.uk/collections/2022NC4607/full/!100,100/0/default.jpg","_iiif_image":"https://framemark.vam.ac.uk/collections/2022NC4607/","_alt_iiif_image":[],"imageResolution":"low","_images_meta":[{"assetRef":"2022NC4607","copyright":"© Victoria and Albert Museum, London","sensitiveImage":false},{"assetRef":"2022NC4608","copyright":"© Victoria and Albert Museum, London","sensitiveImage":false},{"assetRef":"2022NC4609","copyright":"© Victoria and Albert Museum, London","sensitiveImage":false},{"assetRef":"2022ND1340","copyright":"© Victoria and Albert Museum, London","sensitiveImage":false},{"assetRef":"2022ND1341","copyright":"© Victoria and Albert Museum, London","sensitiveImage":false},{"assetRef":"2022ND1342","copyright":"© Victoria and Albert Museum, London","sensitiveImage":false},{"assetRef":"2022ND1343","copyright":"© Victoria and Albert Museum, London","sensitiveImage":false},{"assetRef":"2022ND1344","copyright":"© Victoria and Albert Museum, London","sensitiveImage":false},{"assetRef":"2022ND1345","copyright":"© Victoria and Albert Museum, London","sensitiveImage":false}]},"see_also":null},"record":{"systemNumber":"O1664247","accessionNumber":"B.46-2022","objectType":"Games console","titles":[{"title":"Gamer Kit","type":""}],"summaryDescription":"Tech Will Save Us was founded in 2012 by the American designer and inventor Bethany Koby, and by the artist and entrepreneur Daniel Hirschmann. The company produced DIY technology kits aimed at introducing children to science, technology, engingeering, and mathematics (STEAM).\n\nThe kits allow for hands-on learning which can be done at home outside of the formal education space, which can be quite passive. Koby has stated that people often take a passive role when using technology - such as passive screen-time use, and that she wanted families to foster a different relationship with technology.\n\nThe 'Gamer Kit' uses a Printed Circuit Board, which is connected to an LED matrix, and then run by an Arduino Uno, which is a microcontroller board often used to introduce people to electronics and coding. The whole contraption is charged by a 9V battery. After users have installed Arduino software onto a computer, they can install individual codes which can be played as games on the device. Users can create games like Snake, Tic Tac Toe, or a Maze, which can also be modified using coding.","physicalDescription":"Assembled Gamer Kit with orange casing. Kit also contains a USB cable,  a letter from the designers Bethany and Daniel, a small card container for the 'BRAIN' components, and instructions leaflet.","artistMakerPerson":[],"artistMakerOrganisations":[{"name":{"text":"Tech Will Save Us","id":"AUTH385758"},"association":{"text":"designers","id":"AAT25190"},"note":""}],"artistMakerPeople":[{"name":{"text":"","id":""},"association":{"text":"","id":""},"note":""}],"materials":[{"text":"Plastic","id":"AAT14570"},{"text":"LEDs","id":"x38193"},{"text":"electronic","id":"THES274431"}],"techniques":[],"materialsAndTechniques":"Electric components, plastic, card, paper","categories":[{"text":"Children & Childhood","id":"THES48980"},{"text":"Toys & Games","id":"THES262248"},{"text":"Digital play","id":"THES274367"}],"styles":[],"collectionCode":{"text":"YVA","id":"THES48593"},"images":["2022NC4607","2022NC4608","2022NC4609","2022ND1340","2022ND1341","2022ND1342","2022ND1343","2022ND1344","2022ND1345"],"imageResolution":"low","galleryLocations":[{"current":{"text":"CA003","id":"THES388362"},"free":"","case":"","shelf":"","box":""},{"current":{"text":"SR017","id":"THES341212"},"free":"","case":"","shelf":"","box":""},{"current":{"text":"SR017","id":"THES341212"},"free":"","case":"","shelf":"","box":""},{"current":{"text":"SR017","id":"THES341212"},"free":"","case":"","shelf":"","box":""},{"current":{"text":"SR017","id":"THES341212"},"free":"","case":"","shelf":"","box":""},{"current":{"text":"SR017","id":"THES341212"},"free":"","case":"","shelf":"","box":""}],"partTypes":[[{"text":"educational toy","id":"AAT211041"}],[{"text":"cables","id":"AAT14618"}],[{"text":"packaging","id":"AAT55100"}],[{"text":"leaflets","id":"AAT211825"}],[{"text":"leaflets","id":"AAT211825"}],[{"text":"packaging","id":"AAT55100"}]],"contentWarnings":[{"apprise":"","note":""}],"placesOfOrigin":[{"place":{"text":"UK","id":"x29336"},"association":{"text":"manufactured","id":"x29350"},"note":""}],"productionDates":[{"date":{"text":"2017","earliest":"2017-01-01","latest":"2017-12-31"},"association":{"text":"","id":""},"note":""}],"associatedObjects":[],"creditLine":"","dimensions":[{"dimension":"Height","value":"47","unit":"mm","qualifier":"","date":{"text":"","earliest":null,"latest":null},"part":"","note":""},{"dimension":"Width","value":"67","unit":"mm","qualifier":"","date":{"text":"","earliest":null,"latest":null},"part":"","note":""},{"dimension":"Depth","value":"106","unit":"mm","qualifier":"","date":{"text":"","earliest":null,"latest":null},"part":"","note":""}],"dimensionsNote":"","marksAndInscriptions":[],"objectHistory":"","historicalContext":"","briefDescription":"'Gamer Kit', handheld console set designed and manufactured by Tech Will Save Us, UK, 2017","bibliographicReferences":[],"production":"","productionType":{"text":"Mass produced","id":"THES48863"},"contentDescription":"","contentPlaces":[],"associatedPlaces":[],"contentPerson":[],"associatedPerson":[],"contentOrganisations":[],"associatedOrganisations":[],"contentPeople":[],"associatedPeople":[],"contentEvents":[],"associatedEvents":[],"contentOthers":[],"contentConcepts":[],"contentLiteraryRefs":[],"galleryLabels":[{"text":"<b>Making: the last 100 years </b>\r\n\r\nChildren learn a lot through imitating adults, and some toys introduce them to skills used the workplace. Over the last 100 years or so, these types of toys have changed to reflect the new skills needed for modern jobs. \n\r\nSewing and engineering metal are still useful, but kids can now also practice electrical circuitry and combine practical making with programming skills. \n\n<b>17 SAM Labs Maker Kit, Vehicle and Scanner</b> \r\nDesigner: SAM Labs \r\nDate: 1992 \r\nLocation: England \r\nMaterials: Plastic, metal, electronics \r\nGiven by SAM Labs \n\r\n<b>18 DIY Gamer Kit</b> \r\nDesigner: Tech Will Save Us \r\nDate: 2015 \r\nLocation: Designed UK, manufactured China \r\nMaterials: Plastic, electronics \r\nMuseum no. B.46-2022 \n\r\n<b>19 Kano Computer Kit Complete </b>\r\nDesigner: Kano \r\nDate: 2015 \r\nLocation: USA \r\nMaterials: Plastic, electronics  \n\r\n<b>20 The Young Tinsmith</b> \r\nDesigner: B.T.M. \r\nDate: 1930–49 \r\nLocation: England \r\nMaterials: Metal, wood, card \r\nMuseum no. B.348-1996 \n\r\n<b>21 Sewing machine</b> \r\nDesigner: Müller \r\nDate: 1920–39 \r\nLocation: Germany \r\nMaterials: Steel \r\nMuseum no. MISC.693-1988 \n\n[Young V&amp;A, Design Gallery, Design helps us to learn, group object label] ","date":{"text":"01/07/2023","earliest":"2023-07-01","latest":"2023-07-01"}}],"partNumbers":["B.46:1-2022","B.46:2-2022","B.46:3-2022","B.46:4-2022","B.46:5-2022","B.46:6-2022"],"accessionNumberNum":"46","accessionNumberPrefix":"B","accessionYear":2022,"otherNumbers":[],"copyNumber":"","aspects":["WHOLE"],"assets":[],"recordModificationDate":"2026-04-09","recordCreationDate":"2021-09-23","availableToBook":false}}