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The game uses a downloadable digital app as a crucial component of play; the app generates random elements that either help or hinder play.\n\n","physicalDescription":"XCOM boxed board game consisting of box lid, base and an insert housing the game components. The box lid is covered in paper, colour printed with text and the image of five figures in silhouette, all wearing combat clothing and holding weapons. 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cards"},{"dimension":"Length","value":"8.8","unit":"cm","qualifier":"","date":{"text":"14/06/2017","earliest":"2017-06-14","latest":"2017-06-14"},"part":"playing cards","note":"Role reference cards, smaller Reserve cards, Asset cards and Tech cards"},{"dimension":"Width","value":"5.7","unit":"cm","qualifier":"","date":{"text":"14/06/2017","earliest":"2017-06-14","latest":"2017-06-14"},"part":"playing cards","note":"Role reference cards, smaller Reserve cards, Asset cards and Tech cards"},{"dimension":"Length","value":"6.3","unit":"cm","qualifier":"","date":{"text":"14/06/2017","earliest":"2017-06-14","latest":"2017-06-14"},"part":"playing cards","note":"Crisis cards and Enemy cards"},{"dimension":"Width","value":"4.1","unit":"cm","qualifier":"","date":{"text":"14/06/2017","earliest":"2017-06-14","latest":"2017-06-14"},"part":"playing cards","note":"Crisis cards and Enemy 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Eric M. 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In the real-time phase, players start the app and information is relayed about the alien invasion. UFOs appear over various continents, crisis cards are drawn from a crisis deck, and aliens assault the XCOM base. Players deploy soldiers to defend the base and go on missions, Interceptors to shoot down the UFOs, scientists to research technology, and satellites to collect intel and jam communications.\n\nAfter resources are assigned, the real-time phase ends and each deployment is resolved with a push-your-luck dice mechanic. If UFOs are not removed from the board, they cause worldwide panic. As Interceptors and soldiers are defeated, players will have to build and recruit more of each in order to save humanity.'","historicalContext":"","briefDescription":"Boxed board game, XCOM, made in China by Fantasy Flight Games in 2014","bibliographicReferences":[],"production":"","productionType":{"text":"Mass produced","id":"THES48863"},"contentDescription":"","contentPlaces":[],"associatedPlaces":[],"contentPerson":[],"associatedPerson":[],"contentOrganisations":[],"associatedOrganisations":[],"contentPeople":[],"associatedPeople":[],"contentEvents":[],"associatedEvents":[],"contentOthers":[{"text":"aliens","id":"x36546"}],"contentConcepts":[],"contentLiteraryRefs":[],"galleryLabels":[{"text":"<b>XCOM: The Board Game</b>\r\nThis is a co-operative game for four players who become members of XCOM and are tasked to repel an alien invasion of earth. XCOM is based on a computer game of the same name and is played using a digital app that generates random elements that either help or hinder.\nDesigner: Erik M Lang\r\nMaker: Fantasy Flight Games\r\nMade: China, 2015\r\n\r\n","date":{"text":"14/06/2016","earliest":"2016-06-14","latest":"2016-06-14"}}],"partNumbers":["B.969:1-2015","B.969:2-2015","B.969:3-2015","B.969:4-2015","B.969:5-2015","B.969:6-2015","B.969:7-2015","B.969:8-2015","B.969:9-2015","B.969:10-2015","B.969:11-2015","B.969:12-2015","B.969:13-2015","B.969:14-2015","B.969:15-2015","B.969:16-2015","B.969:17-2015","B.969:18-2015","B.969:19-2015","B.969:20-2015","B.969:21-2015","B.969:22-2015","B.969:23-2015","B.969:24-2015","B.969:25-2015","B.969:26-2015","B.969:27-2015","B.969:28-2015","B.969:29-2015","B.969:30-2015","B.969:31-2015","B.969:32-2015","B.969:33-2015"],"accessionNumberNum":"969","accessionNumberPrefix":"B","accessionYear":2015,"otherNumbers":[],"copyNumber":"","aspects":["WHOLE"],"assets":[],"recordModificationDate":"2026-04-21","recordCreationDate":"2016-09-16","availableToBook":false}}